Famously not game developers.
Nonprofit ops and governance specialist with a speechwriting past and a crisis habit.
Loves a clean process, a spreadsheet puzzle, and form over substance.
Curator of 20th-century photography with a penchant for systems that spiral.
Fond of narrative loops, branching paths, and getting lost in a story.
Shadowbox Games began as a joke about a speedrunning exploit—and became our studio for exploring the absurdities of the workplace and the possibilities of puzzle-forward game design.
A retro-futuristic narrative game about compliance, coaching systems, and the quiet dread of corporate logic.
Your headset-bound AI coach, CoSy, evaluates every decision—especially the ones you didn't think mattered.
There are no monsters. Just performance flags.
Coming: Fall 2025
Status: In development
Navigate CoSy's self-evaluation forms where every response is monitored and analyzed
A puzzle-forward game about art, language, and community.
Travel across cities to find the scattered pieces of an artwork. Listen, ask, persuade. Each one gets you closer to the image—and the story—it forms.
Status: Early development
We named the studio after a speedrunning exploit—shoving a character into a box to slide past the game's boundaries.
It's also a container. A display case. A structure for something specific and strange.
Or a fight with no opponent—just the form, practiced alone.
Working on puzzle development + narrative scripting for EotM
Launched Shadowbox website
First internal playtests for EotM
Bea learns what a branching narrative is
Want to collaborate, inquire, or just say hi? We like meeting thoughtful people who like thoughtful things.
We don't email often, but when we do, it's good.