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SHADOWBOXGAMES

Famously not game developers.

Games for people who love games—and people who don't.

Beatriz Aldereguia

Nonprofit ops and governance specialist with a speechwriting past and a crisis habit.

Loves a clean process, a spreadsheet puzzle, and form over substance.

Marina Molarsky-Beck

Curator of 20th-century photography with a penchant for systems that spiral.

Fond of narrative loops, branching paths, and getting lost in a story.

Shadowbox Games began as a joke about a speedrunning exploit—and became our studio for exploring the absurdities of the workplace and the possibilities of puzzle-forward game design.

What We Value

  • Games that unfold slowly—emotionally, narratively, and through layered interaction
  • Forms that feel like puzzles
  • Systems with something human hiding underneath
  • Branching stories with emotional weight
  • Above all, we love a bit

Employee of the Month

A retro-futuristic narrative game about compliance, coaching systems, and the quiet dread of corporate logic.

Your headset-bound AI coach, CoSy, evaluates every decision—especially the ones you didn't think mattered.

There are no monsters. Just performance flags.

Coming: Fall 2025

Status: In development

Surveillance
Submission
Subversion
Employee of the Month - ORCA.CORP Self-Evaluation Interface

Navigate CoSy's self-evaluation forms where every response is monitored and analyzed

Puzzle Piece (WIP)

A puzzle-forward game about art, language, and community.

Travel across cities to find the scattered pieces of an artwork. Listen, ask, persuade. Each one gets you closer to the image—and the story—it forms.

Status: Early development

Art
Deduction
Community
Deduction

Behind the Name

We named the studio after a speedrunning exploit—shoving a character into a box to slide past the game's boundaries.

It's also a container. A display case. A structure for something specific and strange.

Or a fight with no opponent—just the form, practiced alone.

News & Updates

Summer 2025

Working on puzzle development + narrative scripting for EotM

July 2025

Launched Shadowbox website

June 2025

First internal playtests for EotM

May 2025

Bea learns what a branching narrative is

Say Hello

Want to collaborate, inquire, or just say hi? We like meeting thoughtful people who like thoughtful things.

Newsletter

We don't email often, but when we do, it's good.